TON Game ‘BANANA’ Hits 1M Users in 72 Hours
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Press Releases are sponsored content and not a part of Finbold’s editorial content. For a full disclaimer, please . Crypto assets/products can be highly risky. Never invest unless you’re prepared to lose all the money you invest. Santa Clara, CA, July 30th, 2024, Chainwire ‘BANANA’, an idle game within the TON ecosystem hit one million users in under 72 hours. With activation from some of the biggest players from TON, BANANA positions itself as a catalyst for mass adoption of Web3 gaming and increased user acquisition into the TON ecosystem. With rapid adoption among both Web2 and Web3 gamers, the title boasts a total of 2.9 million in-game tasks completed by players, with 580,000 total social accounts connected to BANANA. Powered by CARV, a modular data layer for gaming and AI, BANANA invites players into a world where they collect a wide array of Bananas, each with unique attributes and rarities. Clicking on Bananas rewards players with points (PEELs), which are transferable to USDT. Players can trade these Bananas for various rewards, including points and cash, ensuring engagement. The launch of BANANA introduces a core pillar to CARV’s overall business strategy, alongside its established data infrastructure and flagship gaming platforms, bringing first party game development and adtech as key areas of its innovation. “We have observed a rapid accumulation of users within the TON ecosystem,” said Leo Li, CGO of CARV. “Through BANANA, we aim to reach a broader demographic, accumulate valuable user data for CARV Protocol, and empower these users with data sovereignty, allowing them to partake in the value generated by their data. BANANA is just one of the many games that CARV will collaborate on to launch exclusively within the TON ecosystem in the near future.” Key features of BANANA include daily Banana rewards, varying PEEL rewards…
Filed under: News - @ July 30, 2024 3:30 pm